Core Rulebook | Spells | Summon Monster III

Summon Monster III

School: conjuration [summoning] ()
Domain:
Level: Antipaladin: 3; Arcanist: 3; Bard: 3; Cleric: 3; Oracle: 3; Skald: 3; Sorcerer: 3; Warpriest: 3; Witch: 3; Wizard: 3
Components: V, S, F/DF (a tiny bag and a small candle)
Casting time: 1 round
Range: close (25 ft. + 5 ft./2 levels)
Duration: 1 round/level (D)
Saving Throws: none
Spell Resistance: no
Effect: one summoned creature

Description: (Evil creatures only.) Summons extraplanar creature to fight for you.

This spell functions like summon monster I, except that you can summon one creature from the 3rd-level list, 1d3 creatures of the same kind from the 2nd-level list, or 1d4+1 creatures of the same kind from the 1st-level list.

Table: Summon Monster III

Table: Summon Monster
1st LevelSubtype
Dire rat*
Dog*
Dolphin*
Eagle*
Fire beetle*
Poisonous frog*
Pony (horse)*
Viper (snake)*
2nd LevelSubtype
Ant, giant (worker)*
Elemental (Small)Elemental
Giant centipede*
Giant frog*
Giant spider*
Goblin dog*
Horse*
Hyena*
Lemure (devil)Evil, Lawful
Octopus*
Squid*
Wolf*
3rd LevelSubtype
Ant, giant (soldier)*
Ape*
Aurochs (herd animal)*
Boar*
Cheetah*
Constrictor snake*
Crocodile*
Dire bat*
Dretch (demon)Chaotic, Evil
Electric eel*
Lantern archonGood, Lawful
Leopard (cat)*
Monitor lizard*
Shark*
Wolverine*
* This creature is summoned with the celestial template if you are good, or the fiendish template if you are evil; you may choose either if you are neutral.